After years of uncertain experimentation, Free-to-Play (F2P) game developers are starting to view ads as a genuine alternative to in-app purchases (IAPs) rather than just an additional revenue bonus. The In-game Advertising Study 2018, published today by deep-data analytics and player marketing firm, deltaDNA, also finds that the relationship between ad networks and game-makers is maturing.
- In the last twelve months, the number of games owing at least 40% of total revenues to ads has increased by 15%, while the number of games generating 81 – 100% of their revenue from ads has leapt by a third (29%) within the same period.
- Whereas the majority of respondents used to source ads from multiple suppliers in the hope of striking the best deal through competition, an increased demand for transparency and campaign data from the ad networks has led to a marked increase (61% YoY) in the number of developers showing loyalty to a single network that meets those demands.
- As a result, 26% of developers now rely on just a single ad network, whereas ad exchanges are still the most popular choice amongst respondents (28%).
- Rewarded video ads are still clearly the most popular ad format, deployed within 65% of games (up from 58%), ahead of interstitial video ads (39%) and banners (31%). Playable ads are now used in 21% of games, up from just 12% last year.
In just a few years, we’ve seen the relationship between game-maker and ads evolve considerably – from being viewed as a necessary evil to an important monetization opportunity – often delivering revenue parity with IAPs.
This is because better access to data from ad networks has allowed developers to take a player-first approach to managing their whole game economy. Balancing retention with IAP revenues and Ad income unlocks game profitability and good player experiences. We are now seeing the analytics-led approach that has been common for retention and IAP now being applied to ads with great success.
Only with good access to ad data can game makers truly optimize their games. As this is happening more and more, ad networks are properly taking their place in the eco-system to support game developers, and because of this the percentage of revenue generated from ads is going from strength to strength.
Mark Robinson, CEO, deltaDNA
Download the full report here.