Adjust: Hyper Casual Games saw massive growth In Q1 2020

Adjust People across the globe are spending more time than ever playing games while sheltering in place, with an estimated 2.7 billion users set to spend $77.2 billion on mobile games in 2020. A new report from app marketing platform Adjust charts the rise of a gaming app genre uniquely poised to benefit from this growth – hyper casual. This game genre consists of lightweight, addictive games that are instantly playable and infinitely replayable.

The report analyzed advertising campaign datasets across hyper casual games from Unity, the 3D content creation platform which offers a premium global advertising inventory and network.

The report’s findings show that hyper casual games saw tremendous growth on mobile in the first quarter of 2020, with app engagement and downloads all jumping to record highs. Key findings include:

Installs more than doubled globally – more than 103% from December 2019 to March 2020. The highest increase was observed in China, which grew 3.5x in the same four months.

App sessions ballooned to match, as users spent more time playing the games they downloaded.

  • Sessions grew 72% in March globally.
  • China led the pack with a 300% increase in sessions between December 2019 and March 2020, while Korea registered a 152% increase.
  • Sessions in Japan and Germany rose by 137% and 69%, respectively.
  • On the lower end of growth, U.S. sessions increased by 35%, and rose 34% in the U.K. Because hyper casual users in the US are already heavy gamers — contributing to 15% of the global sessions based on an average from December 2019 to April 2020 — the increase was not as large.

On the lower end of growth, US sessions increased by 35%, and rose 34% in the UK because hyper casual users in the US are already heavy gamers — contributing to 15% of the global sessions based on an average from December 2019 to April 2020 — the increase was not as large.

Adjust Unity

Attractive Cost Per Installs (CPIs) are everywhere. While overall CPIs decreased 35% by the end of March, the cost of acquiring hyper casual users in the US is more than double that of EMEA ($0.19). Nevertheless, marketers can expect the highest conversion rates (17%) from the US, the gold standard of hyper casual mobile gamers. At the same time, costs in APAC declined sharply, at around $0.20. Globally, CPIs are much lower, averaging $0.17 in Q1 2020. This is likely attributed to the impact of much lower CPIs in LATAM, specifically countries such as Brazil and Mexico, where large and eager user bases can’t get enough of these games.

Hyper casual games combine simple mechanics and minimalistic design, resulting in highly engaged users, who are more likely to accept and engage with advertisements. Because of users’ openness to ads, hyper casual games have been able to build a unique business model for mobile gaming, relying on ad monetization for 95% of their revenue. 

Hyper casuals cleverly blend the best ad experience and most engaging mechanics to appeal to the broadest category of players. In doing so, they have redefined the traditional models around user acquisition and ad monetization. Because of the short-lived appeal of each of these games, users are continuously driven to the next app within a company’s portfolio creating a snowball effect, as users roll and grow the company’s user base.

Paul H. Müller, co-founder and CTO, Adjust